Patch 9.4 Notes

By Aether, shio shoujo

Hey y'all. Congratulations, you survived last patch's spiciness! You win nothing.

We're taking another pass at nerfing Urgot, along with first-time nerfs to some other dominant champerdogs. But we're also giving a little love to a troll, a horse, and a screeching Void monster. As a quick follow-up to marksman items, we're making some minor adjustments to Essence Reaver and Kai'Sa's recommended items (stop building Stormrazor first), but otherwise have kept things mostly untouched.

We also kneecapped the top lane Frostmancy strat partway through last patch, but it bears repeating here given the notoriety the strategy attained. We're looking into more permanent solutions to both Spellthief's Edge and Ancient Coin item lines, but for now we're carrying 9.3's mid-patch update forward.

Let's get into it!
Paul "Aether" Perscheid Hanna “shio shoujo” Woo

Mid-Patch Updates

2/25/2019 Bugfixes

Attack-Move

BUGFIX Fixed a bug that caused attack-move to stop working

Rek'Sai

BUGFIX Fixed a bug where R - Void Rush could deal damage twice if Rek'Sai's target Flashed away the instant Void Rush's damage was dealt

2/22/2019 Balance Update

Existing Conqueror users are stronger than they should be with 9.4's updated version of the rune, and it's starting to gain traction among a bunch of new marksman users who are faring far better with it than planned. Let's avoid League of Conqueror.

Conqueror

ADAPTIVE FORCE 3-15 adaptive force per stack (max 15-75) 2-10 adaptive force per stack (max 10-50)
RANGED STACK DURATION 3 seconds 2 seconds (melee stack duration still 8 seconds)

2/22/2019 Bugfix

For real this time.

Neeko

BUGFIX W - Shapesplitter's passive now actually damages turrets when Neeko has more ability power than attack damage

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Patch Highlights

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Champions

Karthus

Q damage decreased.

Preseason's changes to Dark Harvest and rune stats were more than "just a little" nice for Karthus. Now he's everywhere and ruining your life. Less damage on Lay Waste will help opponents have a chance at fighting back. Here's the caveat we'll add for our "5 damage lul" change— Karthus spams his Q more often than most champs cast their abilities, so the numbers definitely add up.

Q - Lay Waste

BASE DAMAGE 50/70/90/110/130 45/65/85/105/125
BASE DAMAGE ON SINGLE TARGET 100/140/180/220/260 90/130/170/210/250
BUGFIX Now procs Runes more consistently

Lucian

W cost increased; base damage decreased.

Ardent Blaze allows Lucian to rapidly max out Manaflow Band, trivializing the cost of spamming his abilities. We're forcing more of a tradeoff if Lucian goes the Manaflow optimization route by sapping his resources faster and weakening the strength of his all-in when he does.

W - Ardent Blaze

COST 50 mana 70 mana
BASE DAMAGE 85/125/165/205/245 75/110/145/180/215

Rek'Sai

Burrowed Q now grants Fury. Unburrowed Q ends when burrowed for more than 1 second. Rek'Sai now burrows on respawn. Tremor Sense visuals brightened. R is undodgeable.

We took a quality-of-life pass at Rek'Sai's abilities, implementing smaller visual additions and kit revisions to help her feel better to play. Queen's Wrath will come off cooldown earlier after clearing a camp since Rek'Sai no longer has to wait for the buff to expire before the cooldown starts, and (a couple of very specific cases aside) Void Rush is no longer avoidable.

Passive - Fury of the Xer'Sai

NOT ORANGE BUT Fury Bar now changes color from yellow to red when charged to max

Burrowed Q - Prey Seeker

FAST AND THE FURY-OUS Now grants 25 Fury to match Rek'Sai's other abilities

Unburrowed Q - Queen's Wrath

CALM DOWN Effect now ends and goes on cooldown if Rek'Sai is burrowed for more than 1 second

Unburrowed W - Burrow

TREMOR SENSE Tracking visuals for nearby enemies brightened
6 MORE WEEKS OF WINTER Rek'Sai immediately burrows on respawn once she has at least one point in W

R - Void Rush

GOTTA GO FAST Enemies can now only dodge Void Rush by dashing or blinking massive distances away from Rek'Sai

Sylas

Q radius increased vs champions. W heal decreased. R no longer fizzles if Sylas loses vision of his target.

Sylas has landed in a pretty good spot since release, but there are a few usability issues on Chain Lash which we want to address. These fixes (plus a small Kingslayer nerf) will offer Sylas players a more meaningful choice between maxing Q or W first.

Q - Chain Lash

DETONATION RADIUS 200 vs minions and monsters, 150 vs champions 200 vs minions and monsters, 180 vs champions
CAST RANGE INDICATOR Now includes an indicator to show the detonation location and radius

W - Kingslayer

BASE HEAL 50/85/120/155/190 50/80/110/140/170
ICON Icon border now glows when Sylas is within the max healing threshold
NUMBERS Kingslayer's damage displays as a crit if Sylas' target was within the bonus damage threshold

R - Hijack

TURRET AGGRESSION Sylas no longer draws turret aggro when stealing an enemy's ultimate
??? Hijack no longer fizzles if Sylas loses sight of his target before the cast finishes

Thresh

Q cost increased; cooldown increased early.

Before Worlds, we gave Thresh some buffs that allowed him to throw his hook more often in the early game. We're partially reverting those changes since he's proving to be too oppressive in lane.

Q - Death Sentence

COST 60 mana 70 mana
COOLDOWN 16/15/14/13/12 seconds 20/18/16/14/12 seconds

Urgot

Q cost increased. W shield decreased, cost increased early.

We thought we had put Urgie in a good place after the last nerfs in 9.2. Alas, he's continued to be an unstoppable force in lane with help from his low-cost shield and canisters. Urgot players will now have to choose between poking from range or shielding up to duel when spending their mana.

Q - Corrosive Charge

COST 60 mana 80 mana

W - Purge

COST 45/50/55/60/65 mana 65 mana at all ranks
SHIELD 60/90/120/150/180 (+0.3 bonus health) 30/60/90/120/150 (+0.15 bonus health)

Yasuo

Attack damage decreased. Q crit damage decreased.

We buffed Yasuo last midseason when Infinity Edge lost its critical strike chance and bonus crit damage. As of last patch, Infinity Edge once again has critical strike chance and bonus crit damage so we're mostly reverting his midseason buffs (Steel Tempest gets to keep some buff since IE didn't get all its bonus crit damage back).

Base Stats

ATTACK DAMAGE 63 60

Q - Steel Tempest

CRITICAL STRIKE DAMAGE +80% +60%

Zed

Attack speed growth increased. Q damage increased. W recast range increased; cooldown decreased. R no longer grants attack damage on kill.

The theory behind Zed's R - Death Mark passive—kill high-AD threats to get stronger—breaks down in practice because the highest-AD target is often not the most important threat for Zed to go after. At the same time, buffs to make hunting the highest-AD target correct at all times would make Zed entirely reliant on Reaper of Shadows, preventing him from finding success in other ways. We're removing it and giving its power back to Zed in areas he's been struggling in, namely a better early lane and more powerful late-game splitpushing.

Base Stats

ATTACK SPEED GROWTH 2.1% 3.3%

Q - Razor Shuriken

DAMAGE 80/115/150/185/220 (+0.9 bonus attack damage) 90/125/160/195/230 (+1.0 bonus attack damage)

W - Living Shadow

RECAST RANGE 1300 range 1950 range
COOLDOWN 22/20/18/16/14 seconds 20/18.5/17/15.5/14 seconds

R - Death Mark

removedREAPER OF SHADOWS Zed no longer gains 5 (+5/10/15% target's attack damage) attack damage when Death Mark earns him a takedown on a target that would grant him a higher bonus than his current one

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Runes

updated

Conqueror

Grants stacking adaptive force on damaging enemy champions. At max stacks, converts a portion of damage vs champions to true damage and heals for that amount.

Conqueror was designed to help fighters in extended combat, but it offers too much immediate power since users can bypass its initial delay—the window where opponents should have the upper hand—by staying in combat against minions so Conqueror is prepped at all times. We're removing this workaround, meaning users will actually have to grapple with its ramp-up. They now gain Conqueror's bonus damage steadily over their first few hits in combat, so they won't be completely helpless when a fight breaks out. (Note: Conqueror gives adaptive force instead of attack damage now. Go wild, AP champs.)

In terms of Conqueror's "unlocked" state, we've turned half of its true damage conversion into healing. This gives tanks, who were previously melted by the conversion, a reasonable shot at standing against Conqueror champs while still giving fighters a tool to avoid being ground down in teamfights before reaching the enemy backline.
removedTHE OLD THING After 4 seconds in combat, your first basic attack against an enemy champion grants 6-35 attack damage (levels 1-18) for 3 seconds and converts 20% of your damage against champions to true damage. Melee champions can refresh the duration by damaging an enemy champion.
newTHE NEW THING Damaging attacks and abilities grant 3-15 adaptive force (levels 1-18) for 3 seconds (8 seconds for melee), stacking up to 5 times to a max of 15-75. At 5 stacks, 10% of your damage against champions is converted to true damage and you heal for that amount.
ATTRITION Damage-over-time effects and ongoing sources of damage (ex. Yorick's R - Maiden of the Mist) can grant one stack every 5 seconds

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Items

Essence Reaver

Attack damage increased. Cooldown reduction is now unique.

Essence Reaver was a little weak after the marksman item changes from the last patch. We're buffing it.
ATTACK DAMAGE 60 65
WHOOPS Cooldown reduction is now UNIQUE
SHOP Now appears in the correct shop categories

Mid-Patch 9.3 Item Updates

These changes went live last patch, but bear repeating for those who missed them. We took a heavy-handed approach to remove the "Frostmancy" strategy (harass your lane opponent with Tribute procs and maintain their income with Kleptomancy while ignoring last hitting) in top lane and are working on a more refined solution for the long-term.

Spellthief's Edge Line

newBUDDY SYSTEM Tribute procs now require an allied champion within 2000 range to grant gold, otherwise they only deal extra damage
TRIBUTE GOLD 10/20/20 gold (Spellthief's Edge/Frostfang/Remnant of the Watchers) 11/22/22 gold (Spellthief's Edge/Frostfang/Remnant of the Watchers)

Ancient Coin Line

newBUDDY SYSTEM Favor procs now require an allied champion within 2000 range to drop gold coins, otherwise they only drop mana coins
FAVOR GOLD 25/45/45 gold (Ancient Coin/Nomad's Medallion/Remnant of the Ascended) 28/50/50 gold (Ancient Coin/Nomad's Medallion/Remnant of the Ascended)

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Simple Changes

Azir

Base attack speed growth increased.

Increasing Azir's late game damage.

Base Stats

ATTACK SPEED GROWTH 1.5% 3%

Gnar

Mega Gnar's armor and magic resist increased.

Increasing Mega Gnar's ability to get in the middle of the ruckus and duke it out while transformed.

Base Stats

MEGA GNAR ARMOR GROWTH 4.5 5.5
MEGA GNAR MAGIC RESIST GROWTH 2 4

Hecarim

Q cost, E cooldown decreased.

We're giving Hecarim some light performance boosts in his early game to help him stirrup the competition against others.

Q - Rampage

COST 32/34/36/38/40 mana 28/31/34/37/40 mana

E - Devastating Charge

COOLDOWN 24/22/20/18/16 seconds 20/19/18/17/16 seconds

Rengar

Fixed a bug where Empowered Q dealt more rank 1 damage than intended.

Bugfixin'.

Empowered Q - Savagery

LEVEL 1 BASE DAMAGE 70 30

Sivir

Fixed a bug where W dealt more damage than intended.

Bugfixin'.

W - Ricochet

BOUNCE DAMAGE 0.55/0.6/0.65/0.7/0.75 total attack damage 0.5/0.55/0.6/0.65/0.7 total attack damage

Varus

Fixed a bug where Blight stacks dealt less damage than intended.

Bugfixin'.

W - Blighted Quiver

BLIGHT STACK DAMAGE 2.5% (+2% per 100 ability power) target's max health per stack 3/3.5/4/4.5/5% (+2% per 100 ability power) target's max health per stack

Kai'Sa

Removed Stormrazor from recommended items.

We changed Stormrazor. Stop building it first on Kai'Sa.
WE RECOMMEND... Stormrazor removed in favor of Infinity Edge and Runaan's Hurricane

Tryndamere

Removed Spear of Shojin from recommended items.

We thought Spear of Shojin would be ace on Tryndamere. Turns out, Ravenous Hydra is better. Build Ravenous Hydra.
WE RECOMMEND... Spear of Shojin removed in favor of Ravenous Hydra.

Nunu & Willump


Q - Consume

ICON Icon border now glows when Nunu & Willump are within the max healing threshold

Trundle

W cost decreased; attack speed increased.

We're helping Trundle cast W more liberally in lane and increasing his late game threat when opponents are in his domain

W - Frozen Domain

COST 60 mana 40 mana
BONUS ATTACK SPEED 20/35/50/65/80% 20/40/60/80/100%

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First Minion Spawn

First wave of top and bot lane minions are ghosted for longer after spawning.

This change addresses some edge cases and unintuitive interactions that (pro) players can use to interfere with the first minion wave of the game.
GHOSTED The first wave of top and bot lane minions are ghosted for 18 28 seconds after spawning (mid lane minions unchanged at 18 seconds of ghosting)

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ARURF Changes

Balance Changes & Fixes

Things've been stable on the ARURF balance front over the past few weeks. We've got one new nerf for Garen and an official heads-up on some changes that shipped earlier but got lost somewhere in the bucket of champion balance updates.

Garen

NERF -5% damage

Arcane Comet

This change went live a while back so this is just formal notice!

BUGFIX Proccing Arcane Comet while inside the Catapult of Champions no longer lets you right click to fire a second Arcane Comet like a skillshot

Elder Dragon

This change went live a while back so this is just formal notice!

NERF The first Elder Dragon buff is less tower-melty

ARURF Poro Pets

Once 9.4 drops, equip a poro pet summoner icon to bring a fluffy (or spiky or fiery or whatever) buddy along for the ride in your ARURF matches! These are the same icons that summoned poro pets in other modes like Legend of the Poro King and Nexus Blitz.

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Champion VFX and SFX Updates

Kennen

Bringing Kennen's attacks and abilities up to current League quality and readability standards.
BASIC ATTACK Shuriken model and hit VFX updated for readability between basic attack, empowered attack, and Thundering Shuriken
Passive - Mark of the Storm Proc VFX updated to better indicate source of the stun. Passive marks on minions are dimmer.
Q - Thundering Shuriken Shuriken model and hit VFX updated for readability between basic attack, empowered attack, and Thundering Shuriken
W - Electrical Surge Surge VFX updated. Empowered attack shuriken model and hit VFX updated for readability between basic attack, empowered attack, and Thundering Shuriken.
E - Lightning Rush VFX updated to indicate area of effect and show Kennen's model during the animation
R - Slicing Maelstrom VFX updated to reduce visual noise
BLOOD MOON KENNEN Unique VFX updated based on the same principles as the above
SUPER KENNEN Does a superhero pose during Lightning Rush
SHURIKEN All other skins use Kennen's base VFX aside from changing the shape of their shuriken where applicable

Olaf

Bringing Olaf's attacks and abilities up to current League quality and readability standards.
BASIC ATTACK Now has swipe VFX. Hit VFX updated.
Q - Undertow Now has hitbox and pick-up range indicators. Pick-up VFX updated.
W - Vicious Strikes Buff and healing VFX updated. Floating runes removed.
E - Reckless Swing On-hit VFX updated
R - Ragnarok New lightning VFX on activation. Buff VFX updated.
BROLAF Has skin-specific Graggy VFX on Q, E, and R. Has the Graggy Ice logo on Q's pick-up indicator and a keg on E hit.
PENTAKILL OLAF Has firey VFX recoloring. Has the Pentakill logo on E hit and R activation.
BUTCHER OLAF Q hitbox indicator recolored to be meatier
SKT T1 OLAF Has golden VFX recoloring. SKT T1 logo added to Q pick-up indicator, E hit, and R activation.

Riven

Bringing Riven's attacks and abilities up to current League quality and readability standards.
BASIC ATTACK Visual noise reduced
Passive - Runic Blade Riven's sword and hand now glow instead of creating a green energy ball with rune trails on top of her hand
Q - Broken Wings VFX updated to be less noise and unique per cast. Ground damage VFX added to indicate area of effect.
W - Ki Burst VFX updated to reduce visual noise on the ground symbol and better indicate area of effect
E - Valor Dash and shield VFX updated. Shield runes changed to be the pieces of Riven's sword.
R - Blade of the Exile Buff VFX surrounding Riven cleaned up; stronger buff VFX added to her sword. Other ability VFX properly indicates increased area of effect while R is active. Wind Slash VFX is clearer and now appears as a single strike.
BATTLE BUNNY RIVEN VFX infused with beta keratin (they're recolored orange). E shield runes are carrots.
DRAGONBLADE RIVEN Has skin-specific smokey/firey VFX. Passive VFX is a flame ring around her hand. E shield runes are dragon crests.
CHAMPIONSHIP, ARCADE, DAWNBRINGER, PULSEFIRE VFX unchanged

Wukong

Bringing Wukong's attacks and abilities up to current League quality and readability standards.
SFX UPDATES Base, Volcanic, General, Jade Dragon, and Underworld Wukong have received updated basic attack, Q, E, and R SFX
BASIC ATTACK Now has swipe VFX. Hit VFX added.
Q - Crushing Blow Buff and swing VFX updated to reduce visual noise. Hit VFX updated to be more impactful. Armor debuff icon now appears on target.
W - Decoy Cloud VFX on clone despawn updated to reduce visual noise
E - Nimbus Strike Cloud VFX on dash updated to be wispier and leave a slight trail
R - Cyclone VFX updated to be cloudier, less noisy, and easier to read. The tip of Wukong's staff now leaves a bright VFX trail to better indicate area of effect.
GENERAL WUKONG Has gray recoloring on basic attack swipe and R VFX
JADE WUKONG Has jade green recoloring on basic attack swipe, Q, and R VFX
UNDERWORLD WUKONG Has spectral green recoloring on all VFX
RADIANT WUKONG Q uses base's new swing and hit VFX. E dash and R VFX updated but still use skin-specific cloud effects.

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Champion Animation Updates

Dr. Mundo

Q - Infected Cleaver Throwing animation updated

Gragas

ZOOMIN Base run animation updated

Katarina

ZOOMIN Base run animation updated
GO FAST Fast run animation updated
SKID Movement stop animation updated

Lux

ZOOMIN Base run animation updated

Quinn

ZOOMIN Base run animation updated

Shen

SAUNTER Bootless walk animation added

Twisted Fate

SAUNTER Bootless walk animation added
FLAPPY Twisted Fate's cape turns more realistically as he moves

Zyra

SAUNTER Bootless walk animation added

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Ranked

We've been working on fixes and improvements to Ranked since the season started in 9.2. Here's a rundown of some changes coming this patch, as well as a quick summary of stuff we've already done that you might've missed!

New to 9.4

CHALLENGER Challenger opens on February 20
SPLASH UP LP splashing can now put your off-positions into promotion series
HEADS UP You now get decay warnings for your off-positions
RANKED EMOTES Once you've earned the Ranked emote, it'll upgrade as you complete promo series and climb the ladder
NAME DROP The animated celebrations for promoting into a new tier now includes your summoner name
PAPER TRAIL Hovering over your split points now shows you how you earned those points

Already shipped

GRANDMASTER Grandmaster opened on February 7
SWAP STOP Ranked is better at preventing position swap abuse
TOP HEAVY LP gains and losses at Diamond and above were adjusted due to too many players rapidly climbing into Master and above

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Bugfixes

  • Fixed debug text in the Collection and Profile tabs
  • Neeko's W - Shapesplitter passive now properly damages turrets when Neeko has more ability power than attack damage
  • Kalista can no longer cast E - Rend with insufficient mana
  • Anivia's Q - Flash Frost and R - Glacial Storm slow particles no longer persist on enemies
  • Twitch's R - Spray and Pray now properly procs Energized effects when attacking from Rapid Firecannon's max range
  • Urgot's R - Fear Beyond Death execute indicator no longer shows up on enemies when Urgot is dead
  • Fixed an issue where chargeable abilities (ex. Varus' Q - Piercing Arrow could sometimes become unable to be cast, causing champions to sit through the entire charge window until the ability fizzled
  • Restored Festival Queen Anivia's SFX on her joke, taunt, dance, laugh, idle, and death animations
  • Restored Gun Goddess Miss Fortune's SFX on her death, homeguard, and recall animations
  • Turning off the "Show Loss of Control UI" toggle now properly keeps the option disabled across matches

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Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash art!

The following chromas will be released this patch:

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8 months ago

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