Patch 9.7 notes

By Aether, shio shoujo

Hey all! Some familiar faces this patch as we continue tuning on bullies like Kayle, Sylas, and Urgot. We also got some QoL changes to things like Predator, Immolate items, and the Practice Tool, as well as some updates to the vision row of Domination runes.

If you're looking to relax on the open seas, Butcher's Bridge is back for your ARAM-ing leisure so get ready to set sail, ban Ziggs, and put on your Ghostwalkers.
Paul "Aether" Perscheid Hanna “shio shoujo” Woo

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Mid-Patch Updates

4/9/2019 Bugfix

Braum

BUGFIX Fixed a bug where Braum's E - Unbreakable did not reduce damage from certain multi-hit abilities.

4/5/2019 Bugfix

Vi

BUGFIX Fixed a bug where after casting E - Excessive Force on a target who is moving away from her, Vi would be locked into walking towards them for ~.25 - .5 seconds.

4/4/2019 ARAM Balance Changes

Below is the cumulative list of ARAM balance adjustments, both the original changes and some adjustments that went live today.

Let's start with the buffs ~
Aatrox +10% damage dealt & -10% damage taken
Akali +18% damage dealt & -8% damage taken
Bard +8% damage dealt & -10% damage taken
Camille +8% damage dealt & -8% damage taken
Evelynn +15% damage dealt & -10% damage taken
Fiora +8% damage dealt & -8% damage taken
Hecarim -10% damage taken
Irelia +5% damage dealt & -5% damage taken
Kai’Sa +15% damage dealt
Kassadin +10% damage dealt & -5% damage taken
Kindred +10% damage dealt
Khazix +8% damage dealt & -10% damage taken
LeBlanc +12% damage dealt & -10% damage taken
Lee Sin +8% damage dealt & -10% damage taken
Nidalee +15% damage dealt
Nocturne +5% damage dealt & -10% damage taken
Quinn +10% damage dealt & -10% damage taken
Rek’sai +18% damage dealt & -10% damage taken
Rengar +5% damage dealt & -10% damage taken
Ryze +8% damage dealt & -5% damage taken
Sejuani -10% damage taken
Shyvana +5% damage dealt & -5% damage taken
Tahm Kench +8% damage dealt & -8% damage taken
Talon +10% damage dealt & -5% damage taken
Tryndamere +10% damage dealt & -10% damage taken
Warwick -8% damage taken
Udyr +10% damage dealt & -10% damage taken
Here are the nerfs!
Ashe -5% damage dealt
Brand -5% damage dealt
Dr. Mundo +10% damage taken
Fiddlesticks -6% damage dealt & +6% damage taken
Heimerdinger -6% damage dealt & +6% damage taken
Illaoi +5% damage taken
Janna +10% damage taken
Jhin -5% damage dealt
Jinx -5% damage dealt
Karthus -10% damage dealt
Kayle -6% damage dealt & +6% damage taken
Kog’maw -10% damage dealt
Lux -10% damage dealt & +8% damage taken
Malzahar -8% damage dealt & +8% damage taken
Maokai -10% damage dealt & +10% damage taken
Miss Fortune -8% damage dealt
Morgana -6% damage dealt & +6% damage taken
Nasus -5% damage dealt
Sion +10% damage taken
Sivir -8% damage dealt
Sona -10% damage dealt & -25% healing done & +12% damage taken
Swain -6% damage dealt & +6% damage taken
Teemo -12% damage dealt
Veigar -8% damage dealt & +10% damage taken
Vel’Koz -10% damage dealt
Xerath -5% damage dealt
Yorick +8% damage taken
Ziggs -15% damage dealt & +8% damage taken
Zyra -8% damage dealt & +8% damage taken

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Patch Highlights

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Champions

Kayle

Armor growth, health regen decreased. Q cost increased. W movement speed decreased, cost increased. E damage reduced but now has a ratio

We're following up with more adjustments to Kayle to make her late-game spikes more reliant on doing well and getting items rather than coasting off raw power from levels.

Base Stats

HEALTH REGEN 6 5
ARMOR GROWTH 3.5 3

Q - Radiant Blast

COST 60/65/70/75/80 mana 70/75/80/85/90 mana

W - Celestial Blessing

BONUS MOVEMENT SPEED 26/32/38/44/50% 24/28/32/36/40%
COST 70/75/80/85/90 mana 60/70/80/90/100 mana

E - Starfire Spellblade

BONUS MAGIC DAMAGE 10/12.5/15/17.5/20% target's missing health 8/10/12/14/16% (+1% per 100 ability power) target's missing health

Urgot

Passive damage decreased late. E cooldown increased early; cost increased. R damage decreased.

Was told we can't use the Urgod joke again. We're pulling back on some of the buffs he received last patch.

Passive - Echoing Flames

DAMAGE 2/3/4/6/8% target's max health 2/3/4/5/6% target's max health (still at levels 1/6/9/11/13)

E - Disdain

COOLDOWN 14 seconds 16/15.5/15/14.5/14 seconds
COST 50/60/70/80/90 mana 60/70/80/90/100 mana

R - Fear Beyond Death

DAMAGE 125/250/375 100/225/350

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Simple Changes

Azir

Health regen growth increased. Q damage increased.

Even with 9.4's attack speed buff, Azir still has room to grow without becoming a pro play nightmare. Probably.

Base Stats

HEALTH REGEN GROWTH 0.55 0.75

Q - Conquering Sands

DAMAGE 60/80/100/120/140 70/90/110/130/150

Cho'Gath

Q cooldown decreased.

We're helping out Cho'Gath with some power to his primary crowd control and zoning.

Q - Rupture

COOLDOWN 9 seconds 7 seconds

Dr. Mundo

Q damage increased. E attack damage increased.

We're following up on the Doctor's 9.5 buffs. More damage!

Q - Infected Cleaver

DAMAGE 15/17.5/20/22.5/25% target's current health 20/22.5/25/27.5/30% target's current health

E - Masochism

MINIMUM BONUS ATTACK DAMAGE 30/45/60/75/90 40/55/70/85/100
MAXIMUM BONUS ATTACK DAMAGE 60/90/120/150/180 80/110/140/170/200

Garen

W passive stats increased, cooldown decreased, duration decreased late.

First line: Increasing Garen's scaling with last-hits.

Second line: Giving Garen more opportunities to use Courage's initial window of tenacity and increased damage reduction.

Third line: Making sure he doesn't go nuts by keeping the uptime roughly similar.

W - Courage

PASSIVE RESISTANCES 0.25 per stack, up to 40 0.33 per stack, up to 50
COOLDOWN 24/23/22/21/20 seconds 23/21/19/17/15 seconds
DURATION 2/3/4/5/6 seconds 2/2.75/3.5/4.25/5 seconds

Leona

E cooldown decreased.

We're increasing Leona's late-game crowd control so she can start fights more often when players invest more points into her E.

E - Zenith Blade

COOLDOWN 13/12/11/10/9 seconds 12/10.5/9/7.5/6 seconds

Lissandra

Q cooldown increased.

We're hitting Lissandra's waveclear so she can't consistently out-shove her opponents.

Q - Ice Shard

COOLDOWN 6/5.25/4.5/3.75/3 seconds 10/8.5/7/5.5/4 seconds

Morgana

Health regen growth decreased. W ratio decreased.

Lookin' good and feelin' fine. But maybe a little too fine, especially in mid. Trimming off some excess power from her update in 9.5. While we're aiming mainly at mid-lane Morg, support will also be affected.

Base Stats

HEALTH REGEN GROWTH 0.6 0.4

W - Tormented Shadow

MINIMUM TOTAL DAMAGE RATIO 0.8 ability power 0.7 ability power (still at 0% target missing health)
MAXIMUM TOTAL DAMAGE RATIO 2.16 ability power 1.89 ability power (still at 100% target missing health)

Pyke

Q cooldown decreased early. E stun duration increased.

We're giving Pyke's all-in more power.

Q - Bone Skewer

COOLDOWN 16/14/12/10/8 seconds 14/12.5/11/9.5/8 seconds

E - Phantom Undertow

STUN DURATION 1.1 seconds 1.25 seconds

Rumble

W movement speed increased. R cooldown decreased.

We're giving Rumble some love so he can compete better against other top laners.

W - Scrap Shield

MOVEMENT SPEED 10/15/20/25/30% 20/25/30/35/40%

R - The Equalizer

COOLDOWN 110/100/90 seconds 100/85/70 seconds

Sylas

Health regen decreased. W damage decreased. E cooldown increased early.

We're continuing with the adjustments to Sylas since he’s become frustrating to deal with in all levels of play. These nerfs are aimed around creating weaknesses in his laning phase so that he can't be both mobile and have higher all-in damage and healing than his opponent

Base Stats

HEALTH REGEN 9.5 7.5

W - Kingslayer

DAMAGE 60/90/120/150/180 50/75/100/125/150
EMPOWERED DAMAGE 90/135/180/225/270 75/112.5/150/187.5/225

E - Abscond / Abduct

COOLDOWN 12/11.5/11/10.5/10 seconds 18/16/14/12/10 seconds

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Items

Enchantment: Cinderhulk

Minion and monster aura damage increased.

We're helping tank junglers feel a more meaningful power spike upon completing Cinderhulk and bringing it closer to the other jungle enchants in clear speed.
GRILLED RAZORBEAK Deals 200% 300% bonus magic damage to minions and monsters

The Dark Seal

Ability power, sell-back value decreased.

Dark Seal is meant to be a greedy purchase to eventually upgrade into an even greedier Soulstealer, but its stat efficiency is so high and its sell-back value so good it’s become the correct choice to buy (sometimes in multiples) in too many situations.
ABILITY POWER 15 10
SELLBACK VALUE 245 gold 140 gold
updated

Wit's End

Attack speed, magic resist, cost increased. Now grants movement speed. On-hit damage lower early, higher late. No longer steals magic resist but now heals on-hit.

Making Wit's End more slot-efficient for attack speed bruisers. It can now fill the gap where one would consider Maw of Malmortius, but can't due to the overlap in passives with Sterak's Gage (Lifeline). It'll also be less of an early-rush item now that its new UNIQUE effect scales better throughout the game.
TOTAL COST 2400 gold 2900 gold
BUILD PATH Recurve Bow + Negatron Cloak + Dagger + 380 gold Recurve Bow + Negatron Cloak + Dagger + 880 gold
ATTACK SPEED 40% 50%
MAGIC RESIST 40 50
newMOVEMENT SPEED 5%
ON-HIT DAMAGE 42 15-80 (levels 1-18)
newHEALTH STEAL Heal for the amount of on-hit damage dealt by Wit's End (33% effective for ranged) when the item holder is below half health
removedMAGIC RESIST STEAL Basic attacks no longer steal 6 magic resist (3 for ranged), up to 30

Immolate Item Combat Text

People like big numbers.
DISCO INFERNO Combat text for Immolate effects on Cinderhulk, Bami's Cinder, and Sunfire Cape now display running totals of how much damage each target has taken

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Runes

updated

Eyeball Collection

Max stacks decreased, total stats unchanged. Kills and assists both grant one stack; no longer stacks off wards.

Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Eyeball Collection is about killing people.
MAX STACKS 20 10
STACKS 2 per champion kill, 1 per champion assist, 1 per ward kill 1 per champion takedown (kill or assist)
ADAPTIVE FORCE 1 per stack (20 total) 2 per stack (20 total)
COMPLETION BONUS 10 adaptive force (unchanged)
updated

Ghost Poro

Your wards spawn a ghost poro and grant stacks of adaptive force when they expire. Gain extra adaptive force at full stacks.

Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Ghost Poro is about warding cleverly.
removedHAUNTED TRINKET Standing in brush no longer converts your trinket into a Ghost Poro. Placing a Ghost Poro in enemy territory no longer grants adaptive force.
newSPOOKY Your wards now spawn a Ghost Poro when they expire, giving vision in the area until it's scared away be enemy champions. Wards killed by enemies don't spawn Ghost Poros.
newBOO Spawning a Ghost Poro grants 2 adaptive force up to 10 times (max 20). At 10 Ghost Poro spawns, gain an additional 10 adaptive force.
updated

Zombie Ward

No longer grants on-hit damage versus champions when clearing a ward. Ward clears now grant stacks of adaptive force. Gain extra adaptive force at full stacks.

Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Zombie Ward is about clearing wards.
removedTOUCH OF DEATH Damaging a champion after clearing a ward no longer deals bonus damage
newWARD GRAVEYARD Clearing a ward grants 2 adaptive force up to 10 times (max 20). At 10 ward clears, gain an additional 10 adaptive force.

Cut Down

Damage versus extremely high health targets increased.

It was still bad even after 9.5's buff.
DAMAGE 5-12% 5-15% (still at 10-100% max health difference)

Demolish

Max health ratio increased.

It was bad compared to almost all other minor runes.
DAMAGE 100 (+30% max health) 100 (+35% max health)

Overgrowth

Completion bonus grants more max health.

Making it better, especially for people who actually build health items.
COMPLETION BONUS 2.5% max health increase 3.5% max health increase

Predator

Look, a small usability improvement!
ZOOM The monster burn effect of Hunter's Talisman and its upgrades no longer interrupts Predator's channel

Ultimate Hunter

Ult cooldown reduction increased.

It was bad.
ULT COOLDOWN REDUCTION 5 (+2% per stack), max 15% 5 (+3% per stack), max 20%

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Practice Tool

Minor additions to the Cheat Menu for players' convenience.
WIN THE GAME Can now destroy the enemy team nexus through the Cheat Menu
CRY IT OUT Can now stack your Tear of the Goddess item immediately through the Cheat Menu

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ARAM - Back to Bilgewater

Sail back to Butcher's Bridge to hunt for treasure and test our experimental ARAM changes. Check out the Back to Bilgewater /dev post on Nexus for more details on the gameplay changes, item additions, and balance updates.
FOLLOW THE COMPASS Butcher's Bridge is back for a limited time
newBAN TO DAVY JONES' LOCKER Ban your least favorite champions. After bans are set, random champions will be assigned and they won't show up in rerolls
newFINISH HIM After 15 minutes, minion waves' spawn rate will increase, minions will gain more movement speed, and champions will deal 10% more damage to structures
newOUCH Damage from champions further than 900 units away is reduced by 15%
newSUMMONER SPELL Barrier has been replaced by Backtrack. When activated, Backtrack gives players a small blue shield (less powerful than Barrier) and then 3 seconds later zooms them back towards their Fountain
updatedITEM UPDATES Mariner's Vengeance and Ghostwalkers have been added to the store for ARAM games and Warmog's Armor has been adjusted
RUNES ADJUSTMENT Runes have been adjusted for ARAM similar to Nexus Blitz and ARURF+
CHAMPION BALANCE Champions have been adjusted to narrow the gap between the top and bottom champions in ARAM

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Mac Client

MORE BITS The Mac client is becoming 64-bit this patch. No downloads or reinstalls needed—just patch up like normal!
KNOWN ISSUE End of Game Victory/Defeat screens have reverted to static images

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Your Shop Returns

Personalized discounts are back from April 4th, 2019, at 01:00p.m. PT – April 25th, 2019, at 11:59 p.m. PT!

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Bugfixes

  • Fixed a bug where Akali's W - Twilight Shroud's cooldown was incorrectly calculated with her cooldown reduction
  • Jarvan IV's R - Cataclysm cast VO lines no longer plays during its recast
  • Buffs auras on Battlecast Alpha Skarner, Zombie Brand, AstroNautilus, Star Guardian Jinx, Pool Party Fiora, Underworld Wukong, Snow Day Malzahar, Pool Party Leona, PROJECT: Leona, and Guardian of the Sands Rammus now properly follow the models during certain animations
  • Morgana's R - Soul Shackles no longer hits targets if the effect ends prematurely by her death
  • Vi's E - Excessive Force no longer fizzles when Phantom Hit triggers on Guinsoo's Rageblade
  • Fixed a bug where Taliyah's E - Unraveled Earth was scaling incorrectly
  • Conqueror now properly procs from pets (except for Malzahar's Voidlings and Yorick's Maiden of the Mist are still bugged)
  • Omni-vamp effects now properly grant reduced healing from pets

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Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash art!

The following chromas will be released this patch:

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2 weeks ago

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