Riot Games Engineering: LoL vs. real-time internet

By Rumtumtummers

Riot’s engineering blog offers an inside look at some of the tech powering League of Legends and its systems. In this post (the first in a new series), tech director Peyton Maynard-Koran explores some of the challenges Riot faces in maintaining a real-time online game with the internet’s current architecture, which wasn’t exactly built with games like League in mind. In a world where buffering simply isn’t an option and data bounces haphazardly from city to city, how do we go about giving players the best possible experience?

Check out the post here: Fixing the Internet for Real Time Applications: Part 1


3 years ago


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