Most Recent Editorial News

In Her Element: Creating the Ultimate Lux Login Screen

A look at how artists made League’s first animated portrait.
11 months ago

Into the Abyss: Developing Dark Star Thresh

A Legendary is born.
11 months ago

/dev diary: Meddler on Lessons from Preseason

What have we learned from this year’s preseason?
12 months ago

/dev diary: Ghostcrawler on variance in League of Legends

Ghostcrawler breaks down the different types of randomness that exist in League of Legends.
1 year ago

/dev: On Evolving the Laning Fighter

Take a look at the evolution of the laning fighter in League of Legends -- and how that evolution informed Camille’s design.
1 year ago

/dev: On the Champion Rework Pipeline

Why does it take so long to rework champions?
1 year ago

Riot’s early days, as told by interns

Marc Merrill and Brandon Beck set out with a vision to build a different type of game company. To make it real, they’d need help from a bunch of talented game industry vets. And a few interns.
1 year ago

/dev: On Story Hooks

The things we leave behind: Narrative hooks in large-scale story universes.
1 year ago

/dev: Champion Prototypes

Champions take strange forms on the road to release.
1 year ago

/dev: Ghostcrawler on depth vs. accessibility

A deep-dive League’s philosophy of depth over accessibility, and how this philosophy manifests in key design decisions.
1 year ago