Malcolm Graves is a wanted man in every realm, city-state, and empire he has visited. Tough, strong-willed, and above all relentless, through his life of crime he has amassed (then invariably lost) a small fortune.
Jagged Hooks banners
One of the oldest and fiercest dock gangs in Bilgewater, the Jagged Hooks swear undying allegiance to Gangplank. They take their name from the wickedly curved tools many of them use while hunting sea monsters.
The Bearded Lady
Also known as the Mother Serpent by the indigenous people of the islands around the city, the Bearded Lady is the patron deity of Bilgewater. Myths about her date back centuries, and it’s a reckless sailor who fails to drop the traditional tithe into the Serpent’s Well upon docking his ship in Bilgewater.
Traders, merchants, and corsairs from all over Runeterra bring wealth and goods through the thriving port every day. Only a fool turns away gold, no matter what foreign dignitary is stamped on a coin’s face, but Bilgewater does mint its own currency including Golden Krakens.
Relatively cheap, these repurposed weapons are popular among the myriad dock gangs, common brigands, and young corsairs alike.
Someone was willing to pay a considerable sum for this unassuming blade from Gangplank’s treasure trove. Its origins are unknown, as is its use.
Situated at the end of a pier, guarded on three sides by shark and razorfish-infested waters and on the fourth by the vicious Jagged Hooks dock gang, Gangplank’s warehouse is full of loot and spoils from every corner of the world.
One does not seize control of Bilgewater without crushing a few rivals along the way.
Twisted Fate, the Cardmaster
Twisted Fate is an infamous card sharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.
Bilgewater lacks natural building resources, forcing its inhabitants to scrounge whatever they can. It’s common to see remnants of ships from as far as Ionia, Demacia, and the Freljord incorporated into the architecture.
Fleets leave port at sunset every night to hunt mighty sea monsters. As rivals represented by unique symbols and traditions, many of the fleets constantly fight among themselves for dominance.
After a successful sea monster hunt, the slaughter fleets return to the slaughter docks to render the massive creatures down to meat, bones, and armored hides inside these enormous sheds. A lucrative trade in glands, organs, and secretions harvested from the serpents thrives in Bilgewater.
Massive sea monsters are a constant threat in the waters around Bilgewater and over the centuries, a trade industry has grown out of hunting and harvesting them. The nature of the beasts’ attraction to the islands is unknown, but their impact cannot be denied.
A terrifying blend of shark and rat, these creatures are larger than dogs and are known to prey upon drunks and lone fishermen on moonless nights. They often travel in packs, and are easily capable of biting a man’s leg off.
Tahm Kench carving
Ol’ Tahm Kench’s likeness marks dens of avarice throughout Bilgewater. A symbol for greed and uninhibited freedom, the River King’s face appears as lewd graffiti almost as often as it is a guidepost for those looking to satiate tastes of an indelicate sort.
These raised platforms transport goods and rendered-down sea monster meat, bone, and fat across the islands on rust-worn rails. Some of the gondolas have cannons installed, inspiring the locals’ clever name.
Once an ancient stone bridge leading to a temple entrance, it’s been kept up haphazardly and primarily serves now as a connection between the slaughter docks and one of Bilgewater’s slums.
Miss Fortune, the Bounty Hunter
Beauty and danger: There are few who can match Miss Fortune in either. One of Bilgewater's most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured ne’er-do-wells. The booming echoes of her twin pistols in the port city’s reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.
Gangplank, the Saltwater Scourge
As unpredictable as he is brutal, the self-appointed reaver king known as Gangplank rules Bilgewater through a mix of fear, violence, and cunning. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.
The Dead Pool
An enormous, three-masted behemoth, Gangplank’s flagship is one of the most infamous vessels in Runeterra. Inherited after his ruthless patricide, the Dead Pool is as much a reminder of the dread captain’s power as it is the physical manifestation of it.
Whether by magic or ancient architectural design, Serpent Callers use these hollowed out pillars to mimic the screams and screeches of the denizens of the deep, summoning them to the surface or chasing them away.
In Bilgewater, the dead are not buried, but given back to the ocean. The Boatman ferries the bodies of the departed to the various graveyards scattered about the straits surrounding the city.
The graveyards consist of innumerable floating buoys, anchored by the corpses of the dead. The wealthy are interred within expensive submerged caskets below lavish bobbing tombstones, while the poor are often found tied en masse to old anchors beneath waterlogged barrels.
The sea around the Slaughter-docks is often darkened by the blood of slain sea monsters. The chum draws sharks and other predators into the many harbors, stirring up a violent froth.
Spoils of war
When Gangplank’s ship returns to port, laden with loot from his latest piracy or high-seas victory, it first berths near the Slaughter-docks to deposit new riches in the captain’s warehouse.