Patch 6.15 notes

Changes to lane dynamics and the beginning of Worlds tuning in this patch!
2 years ago

Dynamic Queue matchmaking update

A few weeks ago we shared plans to bring back Ranked 5s along with the introduction of ranked emblems and a deeper look at autofill. Now let’s talk about changes to dynamic queue matchmaking to address fairness issues, high tier match quality, and why it’s not easy to earn a solo badge.
2 years ago

New Hextech Crafting components

Introducing First Strike, PROJECT Cores, and blueprints
2 years ago

Patch 6.14 notes

A grab bag of changes warp in this patch with Ryze’s update at the head!
2 years ago

Ask Riot How You Get That S+ on Urgot

Read Ask Riot for your answers to these questions: What makes Urgot so tough to update? How is Champ Mastery determined? And Will you ever “finish” League of Legends?
2 years ago

New loot: Soulstealer Vayne and Hextech Ward

We’re adding new and exclusive loot to Hextech Crafting!
2 years ago

Ranked 5s queue returns during scheduled windows

We’re bringing back the Ranked 5s queue during scheduled windows throughout the week where you can compete with up to 8 other players on a team with no tier restrictions.
2 years ago

Patch 6.13 notes

Supports get some love this patch and we bring a few top lane outliers back in line.
2 years ago

Rethinking Ranked Fives and Tuning Dynamic Queue

Two weeks ago, we confirmed that we're not bringing back solo queue and promised to do a better job of keeping you updated about our ongoing efforts to improve ranked. Let's talk about what we're doing to address three specific issues: 1) recognition for skilled solo play in dynamic queue, 2) opportunities for ranked fives, and 3) matchmaking problems including queue times for high MMR players and improved odds for everyone to get their primary role.
2 years ago

Patch 6.12 notes

/Remake and alt. map Champ Mastery are on the horizon, accompanied by numerous ARAM adjustments.
2 years ago