One For All is back with a twist!

We’ve moved the action to the Howling Abyss and changed the rules so players on both teams clash with the same champ. Soon you can really play pinball with Monsoons, dodgeball with Dark Spheres or hide-and-seek with ten times the Noxious Traps.
5 years ago

Ultra Rapid Fire bows out

Like a manatee waving a spatula from afar, Ultra Rapid Fire is saying sayonara. U.R.F. was meant to be a joke, but the community’s response has been anything but silly, so goodbyes need not be final.
5 years ago

2014 All-Star Challenge Game Mode Voting is now Live

Game Mode voting for the 2014 All-Star event is now live. Don't miss your opportunity to cast your votes to influence the exciting new All-Star Challenge. Click here for details!
5 years ago

The Ultra Rapid Fire future

Learn more about the future of League of Legends.
5 years ago

Hexakill has returned to the workshop

Players experimented with team comps, discovered new metas and made montage-worthy plays throughout Hexakill. But, like Blitzcrank after one too many Tidal Waves, it’s time to return Hexakill to the workshop.
5 years ago

Hexakill ending soon

Earn your Hexakill before it goes away on March 2.
5 years ago

Earn your Hexakill now

In our new Featured Gameplay Mode, we’ve added a sixth champ to each side on Summoner’s Rift. Now’s your chance to earn the elusive Hexakill.
5 years ago

Hexakill incoming!

For the next Featured Gameplay Mode, five to a team just wasn’t enough. We’re adding a sixth champ to each side on Summoner’s Rift. Same rules, same map, more champions.
5 years ago

Showdown & Magma Chamber Info

In December, we debuted our second Featured Game Mode, Showdown. We wanted to share some results from the mode's first run, and give an update on Magma Chamber.
5 years ago

Showdown is Live!

Challenge your friends and foes to Showdown on Howling Abyss with the new featured game mode!
5 years ago