Riot Engineering: LoL vs. the Real-time Internet PT. II

In the latest post from Riot’s tech blog, we’ll continue looking at how we’re trying to solve the problem of building a game that runs in real-time while dealing with an internet that wasn’t constructed with such games in mind. Short answer: We’re building our own internet.
2 years ago

Riot Games Engineering: LoL vs. real-time internet

Riot’s engineering blog offers an inside look at some of the tech that powers League of Legends. In this post, we’ll explore the challenges we face in maintaining a real-time online game with the internet’s current architecture -- which wasn’t built with games like League in mind.
3 years ago