Patch 9.17 notes

By Aether, shio shoujo

Hey buff herders!

We're still holding off on going too crazy with balance changes until after 9.19 (the patch that Worlds will be played on), but we do have some bigger adjustments to Aurelion Sol and Kayle this patch. Mainly, we're helping them in the respective spaces they're weak in and that make them difficult to be seen as viable or reliable picks. Overall, Aurelion Sol should now be more comprehensible with more satisfying signs of successful play and Kayle should have more of a laning phase without feeling like a complete wet noodle.

That's all folks!
Hanna “shio shoujo” Woo Paul "Aether" Perscheid

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Mid-Patch Updates

Collection Changes

To be more consistent across all the places that showcase our amazing champion art and to ensure space for future additional details in the Champions tab, we made changes to Collection, which you may have noticed. We're outlining the changes below for your reference, including some bugfixes.

We also added an in-game stat panel button and a Progression tab in Collection that would have allowed players to check their Eternals progress in game. However, we're disabling this button and the tab until the feature is live. Keeping the button and the tab in the live client helps us enable it in PBE though, so head on over there to test the latest and greatest on Eternals and give us feedback!
IN-GAME UI DISABLE The in-game stat panel button that will allow players to check their Eternals progress during a game has been disabled
PROGRESSION DISABLE The Progression tab under Collection that will allow players to check their Eternals and Champion Mastery progress on the client has been disabled


PORTRAIT SIZE Champions' portraits are now larger and matches what's shown in the loading screen and Skins tab more closely, with some space for additional information in the future
MASTERY CHEST BORDER REPLACEMENT Champion portraits no longer have a gold border to indicate that a Mastery Chest was earned on that champion for the season. Now, portraits will have a loot chest icon, matching what's in the champion tooltip
FILTER OPTIONS Champions are now viewable in groups by different categories, including most popular position, similar to Champion Select
BLANK CHAMPION BUGFIX Blank champion portraits, labeled "None", are no longer showing up in the Champions tab
MASTERY BUGFIX Mastery levels are properly showing on the champion portraits in the Champions tab
TEXT BUGFIX Fixed some text on the Champion tab and Collection so that they do not incorrectly wrap to the next line

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Patch Highlights

Elderwood Ahri, Elderwood Veigar, and Elderwood Nocturne will be available on August 29, 2019. Infernal Shen, Infernal Galio, and Infernal Varus will be available on September 5, 2019.

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Aurelion Sol

Passive damage decreased; AP ratio now flat; stars are no longer disabled by CC. Q cooldown now scales; movement speed increased; star will keep up with Aurelion Sol. W now expands stars and rotates at a decaying speed; cooldown increased early, decreased late; cost no longer increases over time. E passive movement speed removed; range and cooldown increased; speed now scales.

We're making Aurelion Sol more vulnerable to counterplay in the early game so that we have room to buff his scaling and presence in the late game. His adjusted W should also help make him a more approachable champion to those new to him, with clearer indicators of success and more satisfying in-game payoff.

Passive - Center of the Universe

DAMAGE 20/23/26/29/32/35/40/45/50/55/
RATIO 0.18-0.35 (levels 1-18) ability power 0.25 ability power
removedNULLIFYING CC Ability-inhibiting crowd control no longer nullifies Center of the Universe

Q - Starsurge

COOLDOWN 10 seconds 11/10/9/8/7 seconds
newCATCH ME CATCH YOU If Aurelion Sol is faster than his star, the star will speed up to keep up with him

W - Celestial Expansion

newLET IT RIP When Aurelion Sol pushes his stars out to the Outer Limit, they gain increased damage and rotate at a high, but decaying speed. After 3 seconds or if Aurelion Sol reactivates it early, the stars will retract and grant Aurelion Sol 40% movement speed, decaying over 1.5 seconds
COOLDOWN 6/5.5/5/4.5/4 seconds 8/6.5/5/3.5/2 seconds
MANA 40 mana + 22/24/26/28/30 mana per second it's activated 70/80/90/100/110 mana on cast

E - Comet of Legend

removedPASSIVE Aurelion Sol no longer gains bonus movement speed when moving in the same direction for a period of time
RANGE 3000/4000/5000/6000/7000 5500/6000/6500/7000/7500
COOLDOWN 60/55/50/45/40 seconds 80/75/70/65/60 seconds
SPEED 600 600/650/700/750/800


Q cooldown decreased. W min and max damage increased.

Galio's been underperforming for the last few patches so we're helping him out to keep him competitive against other choices.

Base Stats

Rounding out an unnecessarily gross number

MANA REGEN 9.335 9.5

Q - Winds of War

COOLDOWN 14/13/12/11/10 seconds 12/11.5/11/10.5/10 seconds

W - Shield of Durand

MINIMUM DAMAGE 10/20/30/40/50 20/35/50/65/80
MAXIMUM DAMAGE 30/60/90/120/150 60/105/150/195/240


Base attack damage, mana, and mana growth increased.

Buffing Kalista in this specific way so she can succeed more in the hands of an average player and generally in a wider range of games.

Base Stats

MANA 231.8 250


Passive bonuses adjusted for all four forms. Q now refunds mana; cast delay, missile speed, and range decreased; cast time updated; enemy shred decreased, but duration increased. E bonus damage decreased later, ratio increased; on-hit ratio updated. R cost now scales; radius increased.

We're shifting power into Kayle's early game at the cost of some of her late-game carry potential. Kayle should still be a weaker champion early who ascends into a god, but she (and her opponents) should now have more influence on whether or not she gets there.

Passive - Divine Ascent

FORM LEVEL ORDER Kayle ascends to her Aflame form at level 6 and Arisen form at level 11 Arisen form at level 6 and Aflame form at level 11
ZEALOUS BONUS MOVEMENT SPEED 15% when Exalted and moving toward enemies 8% when Exalted in all directions
ZEALOUS STACK SOURCES Basic attacks against non-structures All basic attacks
removedARISEN ATTACK SPEED PER STACK Kayle's bonus attack speed from her Zealous form no longer increases to 10% bonus attack speed per stack when Kayle is in her Arisen form
removedTRANSCENDENT FIRE WAVE TRUE DAMAGE Fire waves no longer deal true damage
newTRANSCENDENT ATTACK RANGE When Kayle is in her Transcendent form, she gains an additional 50 range for a total of 575 attack range on basic attacks

Q - Radiant Blast

newMANA REFUND Now refunds 50% of the ability's mana for each champion hit with it
CAST DELAY 0.5 seconds 0.25 seconds
CAST TIME Attack speed timer 0.25 seconds
RANGE 950 900
RESISTANCES REDUCTION 20% of the target's armor and magic resistance for 3 seconds 15% of the target's armor and magic resistance for 4 seconds
BUGFIX Fixed a bug where Radiant Blast wouldn't pierce as far if it hit its target at point-blank range

E - Starfire Spellblade

BONUS MAGIC DAMAGE 8/10/12/14/16% (+1% per 100 ability power) of the target's missing health 8/9/10/11/12% (+1% per 50 ability power) of the target's missing health
ON-HIT RATIO 0.1 total attack damage and 0.2 ability power 0.1 bonus attack damage and 0.25 ability power

R - Divine Judgment

COST 100 mana 100/50/0 mana
AoE RADIUS 475 500


Q cooldown decreased.

We're letting Leona really lock into the engaging supports that she fares well against to keep her a good counter against those specific match-ups.

Q - Shield of Daybreak

COOLDOWN 6 seconds 5 seconds


Base AD increased.

Giving Lucian a bit more power in the early laning phase to punish champs who have been able to run around freely without fear.

Base Stats



Neeko can now deactivate her passive without taking damage or casting another ability.

Giving Neeko a QoL change so she can return to her own form without having to expend a resource or take damage.

Passive - Inherent Glamour

newI'M BEAUTIFUL When disguised, Neeko can select herself to deactivate her disguise, putting it on a 2 second cooldown


Q Thrusts now grant execute damage. E monster damage reduction removed.

Even after the removal and decrease of the monster damage reduction on his Q and E, respectively, jungle Pantheon is just not as strong as his other roles. We're following up by entirely removing the monster damage penalty on his E, since it appears we were being too cautious regarding his jungle prowess. This and the change to his Q Thrust shouldn't swing his balance too much, and only help those who are struggling with relearning him.

Q - Comet Spear

newTHRUST DAMAGE Thrusting Pantheon's spear (releasing the ability within 0.35 seconds) now also increases the physical damage on targets below 25% of their maximum health (matching a fully hurled spear's bonus damage)

E - Aegis Assault

removedMONSTER DAMAGE REDUCTION No longer reduces damage against non-epic monsters


E base damage decreased. R cooldown flattened.

Qiyana's early trade damage makes her stronger than she should be in lane. That coupled with her near constant ults later is a bit too overbearing throughout the whole game.

E - Audacity

BASE DAMAGE 70/105/140/175/210 60/95/130/165/200

R - Supreme Display of Talent

COOLDOWN 120/100/80 seconds 120 seconds at all ranks


Base magic resist increased.

Now that Ryze has proven he can be useful without Overloading his enemies in competitive play, we think it's safe to give him a smidge more survivability.

Base Stats



R cost flattened; cooldown decreased.

We're giving Zyra more opportunities to burst down her enemies.

R - Stranglethorns

COST 100/120/140 mana 100 mana at all ranks
COOLDOWN 130/120/110 seconds 110/100/90 seconds

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Free-to-Play Champion Rotation

In 2017, players asked us to expand the weekly free champion rotation beyond just 10 champions. As a result, we updated our model to include 10% of the total number of available champions to the rotation and increased the number to 14. With Qiyana, we're officially at 145 champions! As promised, we're officially increasing the number of champions to 15 in the next free-to-play rotation on the first week of September 2019.

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  • Soraka now properly heals herself with R - Wish for more when she is under 40% of her maximum health.
  • Certain champions' movement abilities are now properly disabled when they're Grounded (Zac's E - Elastic Slingshot, Malphite's R - Unstoppable Force, Camille's E - Hookshot, Graves' R - Collateral Damage, Thresh's W - Dark Passage, and Fiddlestick's R - Crowstorm)
  • Rek'Sai no longer gains a short "Can't Be Displaced" buff if her target dies as she starts R - Void Rush
  • Cleanse now properly clears the stun from Viktor's AUGMENT:IMPLOSION W - Gravity Field
  • Lee Sin's Q - Resonating Strike's dash speed is now at its proper speed (not as slow as it was in 9.16)
  • If Sylas dies immediately after casting Pantheon's R - Grand Starfall via R - Hijack, he will no longer be locked out of using items and basic abilities
  • Sivir's W - Ricochet now properly bounces when recast when she reaches 45% CDR by holding Spear of Shojin or Cosmic Insight
  • Statikk Shiv will no longer hit nearby targets outside of Mordekaiser's R - Realm of Death when the holder attacks him within it
  • When Tahm Kench dies while using W - Devour on another unit, that unit's HP can now properly go below 1 HP

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Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash art!

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3 months ago

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