Patch 9.21 notes

By shio shoujo

Hi. Happy post-10-year! Did you get to catch the team's stream? We loved getting to answer your questions, play with some of you, and work on fixing some bugs that you outlined on the Boards. Thank you for interacting with us on that very special day.

We hope you enjoyed all the amazing things coming to League of Legends soon, including the preseason changes we've been alluding to for the past couple of patches. The bulk of our time is going into preparing for the Rise of the Elements gameplay update, but some notable work going live this patch includes follow-ups to the champions that received bigger changes in 9.20.

From all the past, present, and future writers of Patch Notes, thank you for making the last 10 years awesome. Here's to another 10 years of dumb jokes, obscure references, and "CTRL+F __, no results?" comments!
Hanna "shio shoujo" Woo

Mid-Patch Updates

10/30/2019 URF Balance Changes

As promised, we'll be reacting more quickly to out-of-line champions during this iteration of URF! These changes are meant to bring a few of the highest and lowest win-rate champions towards the middle.

Champions

CAMILLE +10% damage dealt & -10% damage taken +5% damage dealt & -5% damage taken
CASSIOPEIA -22% damage dealt -15% damage dealt & -10% healing
FIORA Unchanged -10% damage dealt & -5% healing
KALISTA +20% damage dealt +10% damage dealt
KATARINA +15% damage dealt & -10% damage taken +10% damage dealt & -5% damage taken
PYKE -10% healing -5% healing
RAMMUS +10% damage dealt & -10% damage taken +15% damage dealt & -12% damage taken

Runes

DARK HARVEST 20-60 base damage & 25% bonus AD ratio 10-50 base damage & 20% bonus AD ratio

10/28/2019 URF is now live!

We’re bringing back URF as a one-time experiment to celebrate League’s 10-year anniversary. From now until November 8, jump into cannons, wreak havoc, and rapid fire it up on Summoner's Rift. As promised in the /dev article on Nexus, we've implemented some balance changes, similar to the way we did them in ARAM earlier this year, to keep the games snappier and less "solved."

Champions

Due to our extended testing window on PBE, we’ve been able to utilize a similar balancing approach to ARAM for URF, dialing in the approach specifically for the champions that really pop off. We’ve tried to make sure we adjusted champions in ways that do not hamper their classic URF patterns, while also not invalidating other champions as reasonable options. The changes below are the adjustments made from how each champ normally is on Summoner's Rift.
AATROX +25% damage dealt & -25% damage taken
AHRI -8% damage dealt
AKALI +15% damage dealt
ALISTAR +5% damage dealt & -10% damage taken
ANIVIA +15% damage dealt & -10% damage taken
AURELION SOL +10% damage dealt & -10% damage taken
BARD +20% damage dealt & -10% damage taken
BRAUM +10% damage dealt & -25% damage taken
CAMILLE +10% damage dealt & -10% damage taken
CASSIOPEIA -22% damage dealt
CORKI +10% damage dealt
DARIUS +10% damage dealt & -10% damage taken
DIANA -5% damage dealt
ELISE +10% damage dealt & -10% damage taken
EVELYNN +20% damage dealt
FIZZ -5% damage dealt
GANGPLANK +15% damage dealt
GAREN Eliminated the ability to stack spin casts & -10% damage taken
GNAR +10% damage dealt & -10% damage taken
HEIMERDINGER -10% damage dealt
ILLAOI +5% damage dealt
IRELIA +5% damage dealt & -10% damage taken
IVERN +10% damage dealt & -15% damage taken
JANNA -8% shield strength
JAYCE -5% damage dealt
JHIN +20% damage dealt
KAI'SA -5% damage dealt
KALISTA +20% damage dealt
KARTHUS -15% damage dealt
KASSADIN +5% damage dealt & -10% damage taken
KATARINA +15% damage dealt & -10% damage taken
KAYLE -5% damage dealt & -10% damage taken
LEBLANC +10% damage dealt
LEE SIN +5% damage dealt & -5% damage taken
LEONA -3% damage dealt
MALPHITE -5% damage dealt
MALZAHAR -15% damage dealt
MAOKAI -5% damage dealt
MASTER YI -10% healing & -10% damage dealt
MORGANA -8% damage dealt
NOCTURNE -5% damage dealt
NUNU -5% damage taken
ORNN +10% damage dealt & -25% damage taken
PYKE -10% healing
QIYANA +5% damage dealt & -10% damage taken
QUINN +15% damage dealt
RAKAN -10% shield strength
RAMMUS +10% damage dealt & -10% damage taken
RIVEN -10% damage taken
RUMBLE -10% damage dealt & -10% shield strength
RYZE +2% damage dealt & -5% damage taken
SEJUANI -10% damage taken
SHACO -12% damage dealt
SONA -5% damage dealt & -5% healing & -5% shield strength
SYLAS -5% damage taken
SYNDRA -5% damage dealt
TAHM KENCH +25% damage dealt & -25% damage taken & +10% healing
TALIYAH +15% damage dealt
TALON -5% damage dealt
TEEMO -5% damage dealt
THRESH +10% damage dealt & -10% damage taken
UDYR +10% damage dealt & -15% damage taken
VEIGAR -5% damage dealt
VEL'KOZ -5% damage dealt
VLADIMIR -8% damage dealt
WUKONG -5% damage dealt
XAYAH -12% damage dealt
YORICK -10% damage taken
ZAC -15% damage taken
ZED -10% damage dealt
ZILEAN +20% damage dealt
ZOE +10% damage dealt

Systems

To keep URF fast, we want objectives that are powerful and threaten the end of games. That being said, older iterations of URF would end too quickly once these objectives were taken.

Additionally, turret plates are great for rewarding even small amounts of lane aggression in normal SR, but the tunings for that game mode often under-rewarded the risk it takes to hit turrets in URF, especially due to the speed at which enemies arrive back in lane. We’ve reduced the risk to get early plates, and we’ve dramatically increased the reward to make these a more interesting strategic option. Changes below are the system's values in this iteration of URF.
ELDER DRAGON SPAWN Elder Dragon will spawn at 9 minutes
ELDER DRAGON BUFF DURATION 120 seconds (base) & 180 seconds (empowered)
TURRET PLATE HEALTH 500-1500 based on the plate
TURRET PLATE GOLD 300 gold

Runes

We wanted to take a minimal change approach to runes, and tried to bring down only a few runes that really distorted the options last time URF was live. Similar to the system changes, the adjustments below are what they are now in this URF iteration.
TRANSCENDENCE 15% CDR at level 10 & 0.5 adaptive AP/0.3 adaptive AD for every 1% CDR overcap
GATHERING STORM Gains Adaptive Force every 6 minutes

10/23/2019 Waterwalking Bugfix

Waterwalking

BUGFIX Champions will now properly activate Waterwalking at every part of the river, not just at the entrances

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Patch Highlights



Bewitching Miss Fortune, Count Kassadin, and Witch's Brew Blitzcrank will be available on October 24, 2019.

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Champions

Garen

E base damage per spin decreased.

Nerfing Garen after his changes in 9.20. While this change might look large, we've kept the ratios the same, so it shouldn’t feel like a huge nerf.

E - Judgment

BASE DAMAGE PER SPIN 8/12/16/20/24 4/8/12/16/20
DAMAGE RATIO PER SPIN 0-8.2 (levels 1-18) (+32/34/36/38/40% attack damage) (unchanged)

Kayn

Q damage increased; Rhaast's modified damage ratio increased; bonus damage to monsters decreased.

Both of Kayn's forms are underperforming right now, so we're adjusting his damage to give him a bit more oomph against champions, regardless of which form you choose.

Q - Reaping Slash

DAMAGE 60/80/100/120/140 75/95/115/135/155
RHAAST MODIFIED DAMAGE 0.5 total attack damage 0.55 total attack damage
BONUS DAMAGE TO MONSTERS 55 40

Kog'Maw

Base stats rounded up. Q and E base damage increased.

Right now, Kog'Maw's E does not feel rewarding to cast, even when it lands successfully. Rather than decreasing the costs on his E's or other abilities' early ranks, we're upping their value so that Kog'Maw’s kit still has a risk vs reward element.

Base Stats

Roundin'
MANA 322.22 325
MANA REGEN 8.676 8.75

Q - Caustic Spittle

BASE DAMAGE 80/130/180/230/280 90/140/190/240/290

E - Void Ooze

BASE DAMAGE 60/105/150/195/240 75/120/165/210/255

Lulu

E shield and damage increased later.

Lulu's transition into the mid-game could be better. We want Pix to offer more to fights and for players to make choices that are more worthwhile as Lulu scales.

E - Help, Pix!

SHIELD 80/115/150/185/220 80/120/160/200/240
DAMAGE 80/110/140/170/200 80/120/160/200/240

Maokai

W cost flattened; damage increased. R root duration increased.

Maokai is underperforming across all levels of play and needs some help to keep up with his would-be lumberjacks.

Q - Bramble Smash

BUGFIX Maokai will no longer damage nearby targets if he's begun casting Q - Bramble Smash right before dying

W - Twisted Advance

COST 60/65/70/75/80 60 at all levels
DAMAGE 50/75/100/125/150 70/95/120/145/170

R - Nature's Grasp

ROOT DURATION 0.6-2.4 seconds (based on distance traveled) 0.8-2.6 seconds (based on distance traveled)

Master Yi

Phantom Hits now proc Double Strike and apply Double Strike stacks.


Passive - Double Strike

PHANTOM HIT BUGFIX Master Yi's Phantom Hits (from Guinsoo's Rageblade) will now properly proc Double Strike and apply Double Strike stacks

Pyke

Base health growth decreased. Passive Grey Health from damage decreased.

When Pyke gets ahead, he takes advantage of the situation without any real risk, killing off folks left and right and becoming near-impossible to take down. He should still have trouble escaping after an assassination, even if he's doing very well. And if he makes a second pass at a kill, he shouldn't be at near full life.

Base Stats

HEALTH GROWTH 100 90

Passive - Gift of the Drowned Ones

GREY HEALTH 30-81% (levels 1-18) of the damage he takes from enemy champions 25-50% (levels 1-18) of the damage he takes from enemy champions

Shaco

W box duration decreased.

Shaco landed in a strong spot after 9.20, so we're doing some light touch-ups to address specific concerns about his lane presence and early jungle power.

W - Jack In The Box

BOX DURATION 60 seconds 40 seconds

Sona

Follow-up QoL change and passive bugfix for the adult woman.


General

RESOURCE BAR When her Passive - Power Chord is ready, Sona's resource bar will now change color based on her current active aura
PASSIVE BUGFIX Sona's abilities no longer fail to generate Passive - Power Chord stacks immediately after an empowered attack

Viktor

Base stats rounded up. Q damage increased.

Viktor is a little weaker than we expected after the changes last patch. We're going light on the follow-up, since we know people are still getting accustomed to him. We're also including a bugfix that already happened in a mid-patch update in 9.20, since we weren't able to widely message it out at the time!

Base Stats

Roundin'
HEALTH 528.04 530
ATTACK DAMAGE 52.04 53
ARMOR 22.72 23

Q - Siphon Power

DAMAGE 50/65/80/95/110 60/75/90/105/120
BUGFIX Now properly buffs Viktor's shield when augmented

W - Gravity Field

SFX BUGFIX Gravity Field's SFX is no longer noticeably louder when using it against more than one enemy

Warwick

Q damage ratio increased later. W bonus attack speed increased.

Warwick is falling behind the pack, especially when he maxes his Q before his W. We want him to still have the option of maxing out one over the other based on the situation, but they should both be on a more equal footing.

Q - Jaws of the Beast

DAMAGE RATIO 6/6.5/7/7.5/8% of the target's maximum health 6/7/8/9/10% of the target's maximum health

W - Blood Hunt

BONUS ATTACK SPEED 50/65/80/95/110% upon attacking a Blood Hunted target or an enemy unit below 50% of their maximum health 70/80/90/100/110% upon attacking a Blood Hunted target or an enemy unit below 50% of their maximum health

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Bugfixes

  • When Kindred casts W - Wolf's Frenzy, Wolf now properly attacks enemies in range when she is not attacking anything
  • When walking over a Rift Scuttler Speed Shrine, champions will now have a Revealed Eyes marker over them
  • Enemies spotted by Ashe's E - Hawkshot will no longer have the vision Eyes above their heads until the end of the game
  • Qiyana's R - Supreme Display of Talent VFX no longer desynchronize with its effects and they properly follow the outline around terrain all the way through from the enemies' perspective if it is cast in Fog of War
  • Heimerdinger's R - UPGRADE!!!'s tooltip no longer mentions that his E - CH-3X Lightning Grenade's slow is improved to 80%
  • Only champions can pick up Eye of the Herald. Dashing as Yasuo through it with R - Last Breath or having the living shadow from Shadow Assassin Kayn's W - Blade's Reach stand on it will no longer have those non-champion entities pick it up
  • When Sylas Hijacks Nidalee's ultimate and uses her Q - Takedown, he'll now properly do damage with it
  • Aurelion Sol's R - Voice of Light's VFX are no longer globally visible in Fog of War
  • Neeko can once again select herself to deactivate her disguise, putting it on a 2-second cooldown
  • Kled will no longer lose his untargetable status when dismounting near turrets/walls

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Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash art!

The following chromas will be released this patch:

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1 month ago

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